MW2 Xbox 360 — Tricky Myers Mod

This mod automates and streamlines Tricky Myers on MW2 for Xbox 360. It manages player selection, team assignment, warnings, and a set of menus designed for both Myers and trickshotters.

Game Start

When the game loads, a countdown begins. After 15 seconds, one player is randomly chosen to be Myers.

Myers Role & Loadout

01

Team Assignment

The selected player is moved to the Myers team automatically.

02

Default Loadout

USP with Tactical Knife, no ammo.

03

Myers Menu

Open with LT + D‑Pad Up. Pick any pistol in MW2 — including the Gold Desert Eagle — as your active sidearm.

04

Damage & Perks

Myers has fall damage; trickshotters have no fall damage. Both sides granted Lightweight Pro and Marathon Pro. You can still equip Sleight of Hand or other perks.

On‑Screen HUD

First Killed

Shows who died first in the round.

Warnings

Displays your current count, e.g. 0/2.

Round Outcome & Switching

If current Myers wins a round, the player shown as "First Killed" becomes Myers next round. If that player leaves, it falls to the next in order.

If a trickshot hits Myers, Myers remains Myers for the next round.

If Myers dies from fall damage, he remains Myers.

An illegal kill on Myers (non‑sniper/throwing knife) issues a warning and does not dethrone Myers; two warnings still force the offender to become Myers immediately.

In short: Myers only swaps after a winning round.

Warnings & Enforcement

Warnings are issued for actions that break standard Tricky Myers gameplay. Examples include:

Ground Hits

Hitting the ground on a shot.

No-Scope Violations

No‑scoping without spinning.

Illegal Weapons

Killing with an illegal weapon (only snipers and throwing knives are allowed).

Illegal‑weapon kills are detected via on player killed tracking that checks the weapon used; these give instant warnings. If a player reaches 2 warnings before the reset, the round ends and that player instantly becomes Myers. Team assignment and transitions are handled automatically by the mod.

Menus & Features

Weapons Menu

Give yourself specific weapons and configure your loadout.

General Trickshot Mods

Utilities tailored for trickshotting.

Afterhits Menu

Set a weapon to automatically switch to the moment you land a trickshot.

Save Custom Class

Build the class you want using the Weapons Menu, then open Custom Classes and choose Save Custom Class. The in‑game "Choose a Class" menu appears; select a class to override. From then on, anytime you pick that class, your saved weapons load instead of the default class contents.

Leaderboard

A per‑game leaderboard tracks:

Kills as Myers

Track your eliminations while playing as Myers.

Trickshots Hit

Count of successful trickshots landed.

Rounds as Myers

Total rounds spent playing as Myers.

Survival Percentage

Average survival percentage per round (0–100%).

The leaderboard resets at the start of each game.

Reactions / Chat & Binds

Reactions Menu

A reactions menu lets you print pre‑written text on screen — quick callouts like "he broke your angles :(", "idiot", or "Nice Shot!".

Custom Binds

You can bind any menu function to a D‑Pad direction: press Y on the menu option, then choose the D‑Pad input to assign.